osgEarth

Geospatial SDK for OSG (C++). Get started at osgEarth.org.
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Topics (4874)
Replies Last Post Views
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Welcome - Information for New Forum Users by gwaldron
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by gwaldron
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NOTICE: osgEarth 3.0 Development Branch by gwaldron
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by bclay
NOTICE: osgEarth 2.10.1 tagged (maintenance release) by gwaldron
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by gwaldron
addLayer performance by JD
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by JD
Why Line Floats with GPU clamping-technique under model style in osgEarth by LokeshViz
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by LokeshViz
Combining TextSymbol/LabelNode into FeatureNode by krzysief
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by krzysief
LabelNode related string display problem. by iyigitel
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by iyigitel
Strange behavior of osgEarth::DrapeableNode by Blanky
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by Blanky
Avoid t-cracks on REX engine? by remoe
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by gwaldron
Clamping and linestring altitude question. by sonnysan
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by sonnysan
Question about FeatureNode by Blanky
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by Blanky
i want to draw sphere on map,but not display,what is wrong? by qing
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by gwaldron
No translation for an empty SRS to PROJ.4 format is known. by Jovi_Lee
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by Jovi_Lee
Sampling an osgEarth::Geometry correctly by Blanky
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by Blanky
LineDrawables by JD
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by gwaldron
How to set max_level and min_level by code by iyigitel
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by iyigitel
Line disappear while zooming in by krzysief
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by krzysief
Image & fragment shader by JD
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by gwaldron
Overlaying layers on top of each other by Josiah425
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by Josiah425
LineString overlaping on LabelNode by krzysief
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by gwaldron
Wrap 2D Map Projection by David
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by Josiah425
2D Lines and Polygons go the "wrong way" by David
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by David
ElevationEnvelope Performance Limitations by Blanky
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by Blanky
Query elevation without displaying elevation layer by Josiah425
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by Josiah425
the layer is loaded by gaoyj
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by gaoyj
osgEarth 2.10 build issue with external TinyXML by jwyother
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by jwyother
osgEarth::Symbology::Style in osgEarth 2.10 by Blanky
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by gwaldron
osgearth 2.10 graticules by jlarsen
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by Josiah425
Large Amount of DTED data by Josiah425
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by gwaldron
Most efficient way to render a lot of geometries by Josiah425
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by Josiah425
kml issue by jay
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by gwaldron
Lighting works on simple osg::Geometries without shaders? by ceranco
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by ceranco
Improving framerate of large vector data or annotation by Shaqtus_yu
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by plevy
One mapnode multiple viewers, cull layers by Josiah425
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by Josiah425
Light and Dark for map by codingwithchad
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by codingwithchad
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