A question about Terrain LOD.

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leo leo
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A question about Terrain LOD.

Hi everyone,
    As I know, the change of lod is according to the distance from camera to the tile or the pixelSize of the tilenode's BoundingSphere. And there is another condition in the other terrain engine. It is based on the precision of terrain and complexity of the Dem. Such as outerra  and proland
just like the picture shown below


So my question is if there is the same function in osgEarth?
gwaldron gwaldron
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Re: A question about Terrain LOD.

Leo,

No, osgEarth draws the same mesh for a tile regardless of DEM complexity.
Glenn Waldron / Pelican Mapping
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