Avoid t-cracks on REX engine?

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remoe remoe
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Avoid t-cracks on REX engine?

Hi folks

What is the correct way to avoid t-cracks on REX engine?

Thanks
Remo Eichenberger, Switzerland
gwaldron gwaldron
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Re: Avoid t-cracks on REX engine?

If you have cracks, you can use a skirt; for example:

<map>
   <options>
      <terrain ... skirt_ratio="0.05"

Glenn Waldron / Pelican Mapping
_Alex_ _Alex_
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Re: Avoid t-cracks on REX engine?

Hi!

When setting the skirt to the REX engine, it is applied to the simple_ocean layer. Formed a dark grid on the surface of the ocean. How can I remove the dark grid from the ocean surface and at the same time avoid cracking on the REX engine?  For example:
<map name="readymap.org" type="geocentric">

    <options>
                <terrain skirt_ratio="0.05" />
    </options>
    <image name="readymap_imagery" driver="tms">
        <url>http://readymap.org/readymap/tiles/1.0.0/7/</url>
    </image>

    <elevation name="readymap_elevation" driver="tms" vdatum="egm96">
        <url>http://readymap.org/readymap/tiles/1.0.0/116/</url>
    </elevation>

    <simple_ocean>
        <max_altitude>1e10</max_altitude>
        <texture>../data/textures/water_modulate.png</texture>
        <texture_lod>13</texture_lod>
        <use_bathymetry>true</use_bathymetry>
    </simple_ocean>

    <viewpoints>
                <viewpoint name="Dark grid" heading="-61.96310172368127" height="-1300.000076910481" lat="21.9" long="-88.71" pitch="-3.0770016631354" range="33750.084038302656"/>
    </viewpoints>
</map>




Thanks