Conflict between LogarithmicDepthBuffer and SilverLiningNode

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yungis yungis
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Conflict between LogarithmicDepthBuffer and SilverLiningNode

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The Sample osgearth_silverlining, I  add the code:
osgEarth::Util::LogarithmicDepthBuffer logDepth;
                logDepth.setUseFragDepth(true);
                logDepth.install(viewer.getCamera());

clouds are culled by the terrain. look at the picture.