Mipmapping on imageoverlay

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Hannes Naude Hannes Naude
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Mipmapping on imageoverlay

Hi all

In my application I display an imageoverlay, which reads the source data from a video file using ffmpeg. It works, but is giving me rather severe aliasing. Obviously I need to enable mipmapping, but it seems from the ImageOverlay.cpp that the default value for minFilter is already LINEAR_MIPMAP_LINEAR.

This suggests that the issue is actually that the texture does not have multiple mipmap levels. But as far as I can tell the hardware should autogenerate the mipmap levels as soon as the texture is bound. What am I missing?

Hannes Naude