Re: Multiple StyleSelectors in single FeatureLevel
Though I would need to go back and refresh the memory on that functionality, I believe that's correct -- you can only have one level at a particular LOD, and the LOD is automatically calculated based on that max_range. So you will need to put your trees and roads in separate layers.
Camera pitch affects FeatureLevels? Say i have layout with 2 feature levels with ranges 0-20000 and 20001-500000 respectively. When i use camera pitch = 90 (perpendicular to the ground), all works fine: in some LOD first level replaced by second. But if i move my camera pitch closer to horizon, far features from first level begin to disappear, instead of replacing by features from second level... Looks like camera pitch affects maxRange, but not minRange. Is it works as intended or i miss something?