NOTICE: osgEarth 3.0 Development Branch

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gwaldron gwaldron
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NOTICE: osgEarth 3.0 Development Branch

Friends,

The osgEarth 3.0 development branch is up on GitHub!

The branch name is "3.0":
https://github.com/gwaldron/osgearth/tree/3.0

Feel free to dive in and check it out. Not *everything* works yet, but most things do and the new API is mostly fleshed out.

We are maintaining a transition document to help you upgrade from 2.x to 3.x:
https://github.com/gwaldron/osgearth/blob/3.0/docs/3.0_upgrade_guide.md

There is no set timeline for merging the 3.0 branch into the master branch. We want to make sure everything is working properly before moving forward. We do have plans to support reading 2.x earth files and to continue support TileSource plugins; these things are still in the works.

The 2.10 branch will remain for those who wish to stick with the existing API. Bug fixes and minor upgrades will occur on both versions as long as it's feasible.

All questions are welcome and we appreciate any constructive feedback!
Thank you and enjoy.
Glenn Waldron / Pelican Mapping
bclay bclay
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Re: NOTICE: osgEarth 3.0 Development Branch

Glenn:
  Have the issues with using OSG 3.7 with osgEarth been resolved as far as upgrading to osgEarth 3.0?

Bruce
gwaldron gwaldron
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Re: NOTICE: osgEarth 3.0 Development Branch

Bruce,
Which issues? Can you be more specific?
Glenn Waldron / Pelican Mapping
bclay bclay
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Re: NOTICE: osgEarth 3.0 Development Branch

Glenn:
  I  don't know the specifics but we were told that there was a problem with using OSG 3.7 with osgEarth a few months back due to a problem with the graphics pipeline or something like that.  It was recommended that we not use any version later that OSG 3.6.2  which has been working fine for us.

Bruce