NOTICE: osgEarth 3.0 RC2 is tagged

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gwaldron gwaldron
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NOTICE: osgEarth 3.0 RC2 is tagged

Release Candidate #2 for osgEarth 3.0 is tagged here:
https://github.com/gwaldron/osgearth/releases/tag/osgearth-3.0rc2

Thanks for your continued testing and feedback.
Glenn Waldron / Pelican Mapping
2LR 2LR
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Re: NOTICE: osgEarth 3.0 RC2 is tagged

Hi Glenn,

I'm going to try and build osgEarth 3.0 RC2 to see if I have can have better luck getting the cache folder creation and access to work from my application. The tools such as osgearth_viewer can create the cache as defined in my earth file but my own application won't create the cache folder using the same earth file.

Regarding dependencies, I'm going to use OSG, geos, GDAL, Curl. Is there anything else I really need? Do I need SQLite, Poco, or Protobuf?
gwaldron gwaldron
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Re: NOTICE: osgEarth 3.0 RC2 is tagged

You definitely need OSG, GDAL, and CURL.

GEOS, if you use vector data.
SQLite, if you use MBTiles files.
Poco, no.
Protobuf, if you use Mapnik Vector Tiles.

If you're on Windows, I highly recommend using vcpkg for your deps.
Glenn Waldron / Pelican Mapping
2LR 2LR
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Re: NOTICE: osgEarth 3.0 RC2 is tagged

Okay. Thanks for your help.

I have been using vcpkg to build 2.10.1. I'm just trying to get to the bottom of why my application can't create or connect to my cache folder. I wanted to try the 3.0RC2 to see if I'll have better luck.
remoe remoe
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Re: NOTICE: osgEarth 3.0 RC2 is tagged

In reply to this post by gwaldron
Why is on_demand rendering removed? It is very important.

Thanks
Remo Eichenberger, Switzerland
gwaldron gwaldron
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Re: NOTICE: osgEarth 3.0 RC2 is tagged

Remo,
It's not removed intentionally, but some of the new terrain engine features do not support it. At some point we can look into supporting it again.
Glenn Waldron / Pelican Mapping