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Friends, osgEarth 3.0 is tagged! The tag name is "3.0".
Thanks to everyone for their testing and support. As we've mentioned before, osgEarth has an overhauled API and earth file format, so be sure to consult the Upgrade Guide if you need help porting your application. Release notes: Version 3.0 (June 2020) ---------------------------- * Layer API overhaul - no more "Options/Config" structures; no more "drivers" * Namespace overhaul - rolled Util/Features/Symbology/Annotation into the core * ImGui integration - user intefaces - eventual replacement for "Controls" * CompositeElevation/Image/LandCover Layers * GrassLayer (splatting subsystem) * Powerline Layer * Wind Layer - add winds that will affect the GrassLayer * Decal Layers - add geospatial decals to the terrain * TiledFeatureModelLayer - fast feature rendering for pre-tiles data * Arbitrary region invalidation and refresh for terrain engine * Geocoder (OGR - optional build) * LandCoverLayer - new fractal refinement * 3D-Tiles Layer * glTF support (partial, for 3D-Tiles) * Cesium Ion Layer * GDALDEM Layer - hillside shading, etc. * NetworkMonitor tool * WEBP loader - fast compressed imagery * BASIS support - image compression * DRACO support (GLTF) - geometry compression * Support for >2GB ZIP files (new OSG ZIP plugin) * Tracy integration - profiling * Better error reporting infrastructure * Performance improvements & bug fixes galore
Glenn Waldron / Pelican Mapping
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I'm looking at the release notes for osgEarth 3.0 and I'm seeing that one of the things added was "ImGui integration". Can someone elaborate on what this is and if there's any documentation providing details?
I have an osgEarth application that I'm wanting to use a GUI with to provide more control. Thanks. Shayne |
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jasonbeverage |
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Take a look at the osgearth_imgui example, that's where everything is. I'm a huge fan of imgui, so I think it a good choice for a simple gui app for sure. Jason On Fri, Oct 23, 2020, 2:20 PM 2LR [via osgEarth] <[hidden email]> wrote: I'm looking at the release notes for osgEarth 3.0 and I'm seeing that one of the things added was "ImGui integration". Can someone elaborate on what this is and if there's any documentation providing details? |
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Thanks Jason.
I'll take a look...:) Shayne |
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In reply to this post by jasonbeverage
Jason,
I did a clone on the osgEarth 3.0 repo and I can't find the sample osgearth_imgui. It is located elsewhere? Thanks Shayne |
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jasonbeverage |
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It's in src/applications/osgearth_imgui On Fri, Oct 23, 2020, 5:15 PM 2LR [via osgEarth] <[hidden email]> wrote: Jason, |
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Jason,
I was able to find the source but for some reason the exe doesn't get built when I build the solution (VS 2017 on Windows). Is there a Cmake setting or package dependency I need to build osgearth_imgui.exe? Thanks for your help. Shayne |
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Just a follow-up...
I was able to find the problem. I needed to enable OSGEARTH_ENABLE_GEOCODER in the Cmake configuration settings and update the project/solution file. Now the osgearth_imgui.exe gets created on build. Shayne |
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Himbeertoni |
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In reply to this post by gwaldron
When will osgEarth 3.0 "properly" released? The latest tagged release on Github is 2.10.1 and in the CMakeLists.txt the version strings are denoted with major version "2", minor version "99".
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Thanks, I will update those. Just an oversight. There IS an "osgearth-3.0" tag, but it just doesn't show up in the /releases page.
Glenn Waldron / Pelican Mapping
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In reply to this post by gwaldron
there are two zip files Named osgearth-simdis-sdk-1.13 osgEarth-3.0.zip, and download links are as follows, what are differences between these.
https://github.com/gwaldron/osgearth/archive/osgearth-simdis-sdk-1.13.zip https://github.com/gwaldron/osgearth/archive/osgearth-3.0.zip |
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Use osgEarth-3.0 zip.
Or better yet, wait a couple days and grab version 3.1 which is about to be released. :)
Glenn Waldron / Pelican Mapping
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