I am curious to know if anyone else has had any more success using the Oculus Rift with OSGEarth-based applications. I am using the osgOculusViewer code by Bjorn Blissing to interface with it and am having some issues with the near/far clipping planes. I have to set the near clipping plane very close to the eye (0.00001) or the earth gets clipped. This doesn't make much sense to me since the camera is supposed to be much farther away from the globe at the home position. In any case I am getting a lot of flickering and am unable to see any objects that I have placed on the globe.