I was wondering, is there a maximum value for a tilekey's x & y unsigned int members at a given LOD?
Is this something I can calculate out? I'm hoping to write a hashing function to create unique keys for lookup using a combination of the tilekeys lod, x, and y.
Oh, awesome! This is exactly what I'm looking for! Originally we were going to use the TileKey::str(), but there were some concerns about using a string as a key re: speed and performance (it needs to be extra zippy), but I suppose it wouldn't hurt to profile that out.