Created mapnode by adding vertical scale effect like
VerticalScale *scaler = new VerticalScale();
mapNode->getTerrainEngine()->addEffect( scaler );
when zoom in to the respective map tile, after some zoom level, the terrain is tearing as shown
in the attachment. It is also observed that without adding vertical scale, such tearing effect is unseen.
What needs to be done to avoid terrain tearing with vertical scaling?