cast_shadows flag?

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tlareywi tlareywi
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cast_shadows flag?

In moving from the 2.8 codebase to the current master (also from MP to Rex), we've found shadows are no longer cast from topography. I found there's a new (relatively speaking) terrain option, cast_shadows, but setting that to true seems to have no effect. Am I missing something else?  

Thanks,
Trystan
KingArthur10 KingArthur10
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Re: cast_shadows flag?

Bump?
gwaldron gwaldron
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Re: cast_shadows flag?

In reply to this post by tlareywi
Trystan,
Since terrain shadows never really worked that well to begin with, we disabled them by default. You can still get the old buggy behavior with the cast_shadows property (which works for me - make sure you are zoomed in far enought). But it still looks bad IMO.
Glenn Waldron / Pelican Mapping