So we have a few issues that we're trying to hunt down:
Rex Engine: Did the shader injection change between MP engine and Rex? We are testing master and can get MP engine to work just fine, but the Rex engine results in a white globe within NightshadeNG. We are not overriding the shader factory or anything and are using the established osgEarth APIs. Literally the only change we made to the .earth file is to change the driver to Rex. It behaves especially bad with our custom atmosphere injection. Any info on changes to the API?
white globe upon startup: entered a github issue about this. Makes it pretty bad for large, multilayered datasets (eg 4+ blended layers including topo).
On Wed, Aug 24, 2016 at 2:01 PM, jasonbeverage [via osgEarth] <[hidden email]> wrote: